"use strict";
cc._RF.push(module, '5c842TCLixIroRVeeHFeXxE', 'role_effects_info');
// scripts/role_effects_info.js

"use strict";

var e = require;
var t = module;
var o = exports;

var _ii,
    nn = void 0 && (void 0).__extends || (_ii = function ii(t, e) {
  return (_ii = Object.setPrototypeOf || {
    __proto__: []
  } instanceof Array && function (t, e) {
    t.__proto__ = e;
  } || function (t, e) {
    for (var o in e) {
      Object.prototype.hasOwnProperty.call(e, o) && (t[o] = e[o]);
    }
  })(t, e);
}, function (t, e) {
  function o() {
    this.constructor = t;
  }

  _ii(t, e), t.prototype = null === e ? Object.create(e) : (o.prototype = e.prototype, new o());
}),
    rr = void 0 && (void 0).__awaiter || function (t, e, o, i) {
  return new (o || (o = Promise))(function (n, a) {
    function r(t) {
      try {
        l(i.next(t));
      } catch (e) {
        a(e);
      }
    }

    function s(t) {
      try {
        l(i["throw"](t));
      } catch (e) {
        a(e);
      }
    }

    function l(t) {
      var e;
      t.done ? n(t.value) : (e = t.value, e instanceof o ? e : new o(function (t) {
        t(e);
      })).then(r, s);
    }

    l((i = i.apply(t, e || [])).next());
  });
};

var oo = void 0 && (void 0).__decorate || function (e, t, a, n) {
  var i,
      o = arguments.length,
      s = o < 3 ? t : null === n ? n = Object.getOwnPropertyDescriptor(t, a) : n;
  if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) s = Reflect.decorate(e, t, a, n);else for (var r = e.length - 1; r >= 0; r--) {
    (i = e[r]) && (s = (o < 3 ? i(s) : o > 3 ? i(t, a, s) : i(t, a)) || s);
  }
  return o > 3 && s && Object.defineProperty(t, a, s), s;
};

Object.defineProperty(o, "__esModule", {
  value: !0
});

var a = e("BaseModuleUI"),
    n = e("AudioManager"),
    i = e("Game"),
    r = e("ObjectPool"),
    s = cc._decorator,
    l = s.ccclass,
    _ = s.property,
    c = function (e) {
  function t() {
    var t = null !== e && e.apply(this, arguments) || this;
    return t.level_up_ske = null, t.role_buff_ske = null, t.birth_light_ske = null, t.home_heal_ske = null, t.sprint_node = null, t.coin_system = null, t.role_effects_ske = null, t;
  }

  return nn(t, e), t.prototype.showEffectInfo = function (e) {
    var t = this;

    switch (this.unscheduleAllCallbacks(), this.node.active = !0, this.node.y = 0, this.node.scale = 1, e) {
      case i.RoleEffectType.level_up:
        this.showLevelUpEffect();
        break;

      case i.RoleEffectType.my_birth_light:
        this.birth_light_ske.defaultSkin = "green", n["default"].getInstance().playFx("my_birth"), this.showBirthLightEffect();
        break;

      case i.RoleEffectType.other_birth_light:
        this.birth_light_ske.defaultSkin = "blue", this.showBirthLightEffect();
        break;

      case i.RoleEffectType.blue_buff:
        this.node.zIndex = 1, this.role_buff_ske.node.active = !0, this.role_buff_ske.setAnimation(0, "buff_l", !0), this.scheduleOnce(function () {
          t.disEffectNode();
        }, 40);
        break;

      case i.RoleEffectType.red_buff:
        this.node.zIndex = 2, this.role_buff_ske.node.active = !0, this.role_buff_ske.setAnimation(0, "buff_h", !0), this.scheduleOnce(function () {
          t.disEffectNode();
        }, 40);
        break;

      case i.RoleEffectType.dragon_buff:
        this.node.zIndex = 3, this.role_buff_ske.node.active = !0, this.role_buff_ske.setAnimation(0, "buff_dl", !0), this.scheduleOnce(function () {
          t.disEffectNode();
        }, 60);
        break;

      case i.RoleEffectType.home_heal:
        this.node.zIndex = 6, this.home_heal_ske.node.active = !0, this.home_heal_ske.setAnimation(0, "animation", !0);
        break;

      case i.RoleEffectType.kill:
        this.node.y += 100, this.node.scale = 2, this.operateAnime("zs");
        break;

      case i.RoleEffectType.heal:
        this.operateAnime("zl");
        break;

      case i.RoleEffectType.fill:
        this.operateAnime("dr", !0, 5);
        break;

      case i.RoleEffectType.clock:
        this.operateAnime("zz");
        break;

      case i.RoleEffectType.sprint:
        this.node.zIndex = 3, this.node.active = !0, this.sprint_node.active = !0, this.sprint_node.getComponent(cc.ParticleSystem).resetSystem(), this.node.scaleX = -1, this.scheduleOnce(function () {
          t.sprint_node.active = !1, t.disEffectNode();
        }, 5);
        break;

      case i.RoleEffectType.coin:
        this.node.zIndex = 7, this.coin_system.node.active = !0, n["default"].getInstance().playFx("bome_coin"), this.coin_system.resetSystem(), this.scheduleOnce(function () {
          t.coin_system.node.active = !1, t.disEffectNode();
        }, 1);
        break;

      case i.RoleEffectType.Operate:
        this.operateAnime("hr");
        break;

      case i.RoleEffectType.get_equip:
        this.node.y += 50, this.operateAnime("gx");
        break;

      case i.RoleEffectType.tower_hit:
        this.node.y += 100, this.node.scale = 2, this.operateAnime("fytsj");
        break;

      case i.RoleEffectType.hero_die:
        this.operateAnime("sw");
    }
  }, t.prototype.operateAnime = function (e, t, o) {
    var a = this;
    void 0 === t && (t = !1), void 0 === o && (o = 0), this.node.zIndex = 5, this.role_effects_ske.node.active = !0, this.role_effects_ske.setAnimation(0, e, t), t ? this.scheduleOnce(function () {
      a.role_effects_ske.node.active = !1, a.disEffectNode();
    }, o) : this.role_effects_ske.setCompleteListener(function () {
      a.role_effects_ske.setCompleteListener(null), a.role_effects_ske.node.active = !1, a.disEffectNode();
    });
  }, t.prototype.showLevelUpEffect = function () {
    var e = this;
    this.node.zIndex = 5, this.level_up_ske.node.active = !0, this.level_up_ske.setAnimation(0, "levelup", !1), this.level_up_ske.timeScale = 0.8, this.level_up_ske.setCompleteListener(function () {
      e.disEffectNode();
    });
  }, t.prototype.showBirthLightEffect = function () {
    var e = this;
    this.node.zIndex = 0, this.birth_light_ske.node.active = !0, this.birth_light_ske.setAnimation(0, "birth", !1), this.birth_light_ske.setCompleteListener(function () {
      e.disEffectNode();
    });
  }, t.prototype.disEffectNode = function () {
    for (var e = 0, t = this.node.children; e < t.length; e++) {
      t[e].active = !1;
    }

    r["default"].getInstance().Recovey(this.node, i.Pool_Type.role_effects);
  }, oo([_(sp.Skeleton)], t.prototype, "level_up_ske", void 0), oo([_(sp.Skeleton)], t.prototype, "role_buff_ske", void 0), oo([_(sp.Skeleton)], t.prototype, "birth_light_ske", void 0), oo([_(sp.Skeleton)], t.prototype, "home_heal_ske", void 0), oo([_(cc.Node)], t.prototype, "sprint_node", void 0), oo([_(cc.ParticleSystem)], t.prototype, "coin_system", void 0), oo([_(sp.Skeleton)], t.prototype, "role_effects_ske", void 0), oo([l], t);
}(a["default"]);

o["default"] = c;

cc._RF.pop();